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Project Amber 2 May Update.

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Progress is good at the moment.

 

I need to look at the Epoch core again as some Global games have issues, I suspect these are timer errors as only half the timer is emulated an d it seem to be running slow, which is what was happening with all games before and sorting the timer fixed most of them, but I left some modes unemulated as they werent being used by Impulse or Maygay. So with a bit of luck it should be a straightforward fix.

 

However apart from that little setback, the front end is coming along brilliantly.

 

If things go well the front end will be done Wednesday, so I can spend some time Thursday & Friday adding the server.

If things go badly then I will probably not get to the server until the weekend.

 

The server is the last job before it goes out to testers. So there will probably be a public release sometime in the next 2/3 weeks. Possibly sooner if there are layouts ready to go out. So far I have 1 complete layout in "Casino Crazy" and even that needs the reels doing before it can be released.

 

There will be 3 techs MPU4, Epoch & Impact. Eclipse will have to wait for a bit.

 

I should point out that the initial versions will be possibly buggy and should be considered WIP, I will get everything super stable eventually but there are always teething issues.

 

The early releases will be DX11 (or later) only and I do not know when that will change. So if you are in a hurry to play Epoch and your machine doesn't support DX11 then this is your 2/3 week warning, and if the testers get layouts built quickly it could be sooner than that. It will not be long now.

 

 


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